Posted October 27th, 2009 by admin
Classe para criar uma grid definida em relação ao stage, e controlar as posições dos objetos relativamente.
Uso
//instanciando a classe
var gridM:GridManager = new GridManager( this , 10 , 8 , true , true , 0xffffff) ;
addChild( gridM) ;
//parâmetros = new GridManager(this, 10: colunas no eixo X, 8: colunas no eixo Y, true: eixo X visivel, true: eixo Y visivel, 0xffffff: cor da grid);
//métodos para controle de posições
//a primeira função a ser chamada é a funcao que atualiza os valores da gird.
if ( gridM)
gridM.position ( ) ;
gridM.posRelMcs ( mc, 'X' , 5 , 4 , .5 ) ;//posicao relativa, posiciona o mc centralizado entre as colunas 5 e 4, ".5" é a percentagem responsável por centralizar o objeto
gridM.posAbsoluteMcs ( mc, 'X' , 9 , 0 ) ;//posicao absoluta na coluna 9, existem mais 2 parâmetros opcionais:"absoluteDistance" e "align", o 1 define se a distancia para a grid será absoluta em pixels, se esse parametro for true, o 3 parametro será a distanciancia em pixels nesse exemplo o "0"
gridM.posAbsoluteMcs ( mc, 'X' , 9 , 0 , false , 'right' ) ;//posicao absoluta na coluna 9 alinhando o objeto pela direita, é necessário destacar que no eixo y "left" será correspondente a "top" e "right" a "bottom"
gridM.posMcSize ( mc, 'X' , 9 , 3 , 0 ) ;//determina um tamanho variável p o mc q nesse caso vai ocupar no eixo X, entre as colunas 9 e 3
gridM.posImgMasc ( im, im.img0 , im.mascM , 1 , 2 , 3 , 0 , 6 , 1 ) ;// posiciona uma img e sua mascara ocupando uma fração da grid
grid source
Posted October 14th, 2009 by admin
Uma classe para Pan com um evento extra para receber a posicao Y.
web_pan
Tags: Pan
Posted October 8th, 2009 by admin
Posted October 8th, 2009 by admin
Exemplo do maps api 3d flash cs4, tem métodos interessantes como o flyTo().
http://code.google.com/apis/maps/signup.html to obtain a key on your on.
Google Maps API for Flash SDK aqui http://code.google.com/apis/maps/documentation/flash/
maps_api_source2
Tags: maps
Posted July 9th, 2009 by admin
Classe de vídeo em as3lee brimelow's brother
-fácil de customizar, gráficos todos na library
Usage
var video_container:VIDEOCONTAINER = new VIDEOCONTAINER;
var video_control:VideoControl = new VideoControl;
addChild( video_container) ;
addChild( video_control) ;
var video :VideoClass = new VideoClass( video_container, video_control, stage , this , { _url : 'http://www.diogolean.com/videos/Sublime.flv' , _title : "vídeo" , _w : 480 , _h : 360 ,_interface_visible:false } ) ;
video_player_source
Tags: video
Posted June 6th, 2009 by admin
Classe de Scroll bem útil tweenmax and is based on a tuturial by lee brimelow
-scroll x, or y
-resize suporte
-rollover suporte
-delta event (só windows)
ScrollBar.as
//usage
//import com.scrollclass.ScrollBar;
//var sc_box:ScrollBar = new ScrollBar(stage, box_0, { _x_y:"x", _roll_on:false, _speed:0.5, _sb_visible:true } );
package com.scrollclass
{
/////////////////////////////////////////tweenmax
import gs.TweenMax ;
//import com.scrollclass.ScrollBox;
//import com.scrollclass.ScrollBarEvent;
//import caurina.transitions.*;
import flash.display .* ;
import flash.events .* ;
import flash.display .Stage ;
import flash.display .BlendMode ;
public class ScrollBar extends MovieClip
{
private var _stage:Stage ;
private var box:MovieClip ;
//object
private var _x_y:String ;
private var _roll_on:Boolean ;
private var _speed:Number ;
private var _offset:Number ;
private var _min:Number ;
private var _max:Number ;
public function ScrollBar( _st:Stage , _scbox:MovieClip , $params:Object ) :void
{
//trace($params)
//super(_st, _scbox, $params);
//set params
_stage = _st;
box = _scbox;
_x_y = $params._x_y;
_roll_on = $params._roll_on;
_speed = $params._speed;
///////////////////////////////////////////////
//sbox = new ScrollBox(box, _x_y_param);
if ( checkIfNeeded( ) )
{
//event
addEventListener( ScrollBarEvent.VALUE_CHANGED , sbChange) ;
box.sb .thumb .addEventListener ( MouseEvent.MOUSE_DOWN , thumbDown) ;
box.sb .track .addEventListener ( MouseEvent.MOUSE_DOWN , trackDown) ;
if ( _roll_on)
{
box.addEventListener ( MouseEvent.MOUSE_OVER , thumbRoll) ;
box.addEventListener ( MouseEvent.MOUSE_OUT , thumbOut) ;
}
_stage.addEventListener ( MouseEvent.MOUSE_UP , thumbUp) ;
_stage.addEventListener ( MouseEvent.MOUSE_WHEEL , mouseWheelHandler) ;
//hide sb
if ( !$params._sb_visible)
{
hideInterface( ) ;
}
}
else
{
TweenMax.to ( box.sb , 0 , { autoAlpha:0 } ) ;
}
}
private function checkIfNeeded( ) :Boolean
{
if ( box.content .width < box.sb .track .width )
{
return false ;
}
else
{ return true ;}
}
private function setMinMax( ) :void
{
//for dinamic thumb size
_min = 0 ;
if ( _x_y == 'x' )
_max = box.sb .track .width - box.sb .thumb .width ;
else if ( _x_y == 'y' )
_max = box.sb .track .height - box.sb .thumb .height ;
if ( _x_y == 'x' )
{
if ( box.sb .thumb .x <= _min)
box.sb .thumb .x = _min;
if ( box.sb .thumb .x >= _max)
box.sb .thumb .x = _max;
dispatchEvent( new ScrollBarEvent( box.sb .thumb .x /_max) ) ;
}
else if ( _x_y == 'y' )
{
if ( box.sb .thumb .y <= _min)
box.sb .thumb .y = _min;
if ( box.sb .thumb .y >= _max)
box.sb .thumb .y = _max;
dispatchEvent( new ScrollBarEvent( box.sb .thumb .y /_max) ) ;
}
}
//set via params
private function thumbOut( e :MouseEvent) :void
{
_stage.removeEventListener ( MouseEvent.MOUSE_MOVE , thumbMoveRoll) ;
}
private function thumbRoll( e :MouseEvent) :void
{
_stage.addEventListener ( MouseEvent.MOUSE_MOVE , thumbMoveRoll) ;
if ( _x_y == 'x' )
_offset = mouseX - box.sb .thumb .x ;
else if ( _x_y == 'y' )
_offset = mouseY - box.sb .thumb .y ;
}
private function thumbDown( e :MouseEvent) :void
{
_stage.removeEventListener ( MouseEvent.MOUSE_MOVE , thumbMoveRoll) ;
_stage.addEventListener ( MouseEvent.MOUSE_MOVE , thumbMove) ;
if ( _x_y == 'x' )
_offset = mouseX - box.sb .thumb .x ;
else if ( _x_y == 'y' )
_offset = mouseY - box.sb .thumb .y ;
}
private function trackDown( e :MouseEvent) :void
{
if ( _x_y == 'x' )
{
box.sb .thumb .x = mouseX - _offset;
setMinMax( ) ;
}
else if ( _x_y == 'y' )
{
box.sb .thumb .y = mouseY - _offset;
setMinMax( ) ;
}
}
private function thumbUp( e :MouseEvent) :void
{
_stage.removeEventListener ( MouseEvent.MOUSE_MOVE , thumbMove) ;
}
private function thumbMoveRoll( e :MouseEvent) :void
{
box.sb .thumb .x = mouseX - box.sb .thumb .width /2 ;
setMinMax( ) ;
}
private function thumbMove( e :MouseEvent) :void
{
if ( _x_y == 'x' )
{
box.sb .thumb .x = mouseX - _offset;
setMinMax( ) ;
}
else if ( _x_y == 'y' )
{
box.sb .thumb .y = mouseY - _offset;
setMinMax( ) ;
}
e .updateAfterEvent ( ) ;
}
public function mouseWheelHandler( e :MouseEvent) :void
{
if ( _x_y == 'x' )
{
box.sb .thumb .x -=( e .delta* 2 ) ;
setMinMax( ) ;
dispatchEvent( new ScrollBarEvent( box.sb .thumb .x /_max) ) ;
}
if ( _x_y == 'y' )
{
box.sb .thumb .y -=( e .delta* 2 ) ;
setMinMax( ) ;
dispatchEvent( new ScrollBarEvent( box.sb .thumb .y /_max) ) ;
}
e .updateAfterEvent ( ) ;
}
private function hideInterface( ) :void
{
/*if(!_verbose)
video_container.holder_mc.blendMode = BlendMode.ERASE;*/
box.sb .blendMode = BlendMode.ERASE ;
}
/////////////////
private function sbChange( e :ScrollBarEvent) :void
{
if ( _x_y == 'x' )
{
TweenMax.to ( box.content , _speed, { x:( -e .scrollPercent* ( box.content .width - box.masker .width ) ) } ) ;
/*Tweener.addTween(box.content, {x:(-e.scrollPercent*(box.content.width - box.masker.width)),
time:1 } );*/
}
else if ( _x_y == 'y' )
{
TweenMax.to ( box.content , _speed, { y:( -e .scrollPercent* ( box.content .height - box.masker .height ) ) } ) ;
/*Tweener.addTween(box.content, {y:(-e.scrollPercent*(box.content.height - box.masker.height)),
time:1 } );*/
}
}
///////////
}
}
ScrollBarEvent.as
package com.scrollclass
{
import flash.events .* ;
public class ScrollBarEvent extends Event
{
public static const VALUE_CHANGED = "valueChanged" ;
public var scrollPercent:Number ;
public function ScrollBarEvent( sp:Number ) :void
{
super ( VALUE_CHANGED) ;
scrollPercent = sp;
}
}
}
web_scroll_source4
0
Tags: as3